Re:Publishing: Publishing as Conversation Friday, December 1, 12:00 – 1:00 p.m. The Edge Workshop Room (Bostock 127)
Scholarly publishing is often treated as one-way communication: send some knowledge out into the world, then hope others learn from it and maybe cite it somewhere down the road. But how can we make publishing an opportunity to engage with others? How can it be a conversation while avoiding trolls, hecklers, and defeatists?
This event will feature a moderated discussion among members of the Duke community about these ideas and more, exploring what it means to approach scholarly publishing as a conversation and how to find, seed, and engage in broader discussion of your scholarly work.
This event is part of the Re:Publishing series co-sponsored by Duke University Libraries, Center for Instructional Technology (CIT), Digital Humanities Initiative, Digital Scholarship Services (Duke University Libraries), Forum for Scholars and Publics, John Hope Franklin Humanities Institute, Office of Copyright & Scholarly Communication (Duke University Libraries), Office of Interdisciplinary Studies, PhD Lab in Digital Knowledge, Duke Initiative for Science & Society and Wired! Lab for Digital Art History and Visual Culture.
This fall the Libraries welcome a new graduate student fellow — and fellowship — to help encourage and aid digital humanities research and publishing at Duke. Imani Mosley joins the Digital Scholarship Services team as its first Harsha Murthy Fellow in Digital Scholarship, a position created with funding from Harsha Murthy (T‘81), a longtime member of our Library Advisory Board. The Murthy Fellow helps to raise awareness of and engagement in digital scholarship at Duke, primarily by promoting activities and programs in the Murthy Digital Studio in The Edge.
Located on the western corner of The/EDGE overlooking Telecom Drive, the Murthy Digital Studio is a light-filled, comfortable space for a range of digital activities, from hands-on workshops and research talks, to discussion groups and project work.
Imani is already helping to organize, promote, and facilitate a number of events and projects, but gamely took a few minutes to answer some questions that would help us get to know her and this new position.
Tell us a little about yourself, what you are doing at Duke and what brought you to the digital humanities.
I’m a North Carolina native and a musicologist, and I’m working on my dissertation on twentieth-century opera entitled “‘The queer things he said’: British Identity, Social History, and Press Reception of Benjamin Britten’s Postwar Operas.” Last year, I joined the Digital Scholarship Services team and oversaw social media and outreach. I have a strong background in technology and social media so working for DSS seemed like a great fit for me.
What was it about the Murthy Fellowship in Digital Scholarship that appealed to you?
For a long time, at least back to when I started grad school at Columbia (which coincidentally is when I first started working for Apple), I’ve been fascinated with making connections between technology and the digital with the scholarly. I was always looking for ways to make my life as a scholar more public, more accessible, and more current. So the idea of being able to coordinate and create events that did just that, for graduate students and faculty, really excited me. I’ve learned so much in the last ten years — from engaging with academic communities online to converting published content to Open Access (and the legal and procedural processes involved) to working with academic software, both specific to my field and more general. Through this work with the Murthy Digital Studio, I can organize events in which I can share that information as well as learn from others who’ve had similar experiences.
What do you think will be some of the major challenges in this new role?
I think there’s no denying how much of it will be logistical. Everyone at Duke deals with a barrage of information about all of the awesome things happening on campus and for me, it’s about finding a way to cut through the din. I recognize that since this is a brand new position, that a lot of it will be about laying the groundwork, but of course I want people to come to events! So trying to be innovative and find a way to stand out that creates (assessable) results is, I think, my foremost challenge.
Something more conceptual that will be challenging in this position is identifying audiences and creating spaces that fit their needs…and finding ways to get different groups working together. I would love for humanists to ponder the possibilities of the digital humanities and digital scholarship just as I would love for those outside of the humanities to come in contact with some of the things we do. Basically, I’m hoping for interdisciplinarity at its finest!
Look for more updates from Imani soon, as she spreads the word about what’s happening in the Studio this fall! You can follow her tweets @murthydigital or subscribe directly to the Studio’s announcement list — firstname.lastname@example.org
What can the immediate past teach us about voting rights, self-determination, and democracy today? A new website created by the SNCC Legacy Project and Duke University explores how the Student Nonviolent Coordinating Committee (SNCC)—the only youth-led national civil rights group—organized a grassroots movement in the 1960s that empowered Black communities and transformed the nation. Told from the perspectives of the activists themselves, the SNCC Digital Gateway: Learn from the Past, Organize for the Future, Make Democracy Work (snccdigital.org) highlights SNCC’s thinking and work building democracy from the ground up, making those experiences and strategies accessible to activists, educators, and engaged citizens today.
Generously funded by the Andrew W. Mellon Foundation, the site uses documentary footage, audio recordings, photographs, and documents to chronicle how SNCC organizers, alongside thousands of local Black residents in the Deep South, worked to enable Black people to take control of their lives. The gateway unveils and examines the inner workings of SNCC over the course of its 12-year existence—its structure, how it coordinated sit-ins and other direct action protests, and how it organized voter registration efforts and economic cooperatives to effect social change. SNCC had more field staff than any civil rights organization and was considered the cutting edge of the civil rights movement.
The SNCC Digital Gateway also presents the voices of today’s young activists in the Movement for Black Lives, sharing their views on the impact of SNCC and the southern civil rights movement of the 1960s on their activities today. “Reading through the SNCC Digital Gateway website is like taking a masters class in community organizing,” explains Jennifer Bryant, a community organizer based in Washington, D.C. “The primary source documents provide a deeper understanding of how SNCC was structured, the day-to-day work of field organizers and how campaigns were shaped. The site serves as a reminder that the civil rights movement was fought by everyday people. It provides hope that in these perilous times, we too can fight and win.” Courtland Cox, chairman of the SNCC Legacy Project, who served as an organizer in Mississippi and Alabama in the 1960s, explains, “Our experiences have created a level of ‘informational wealth’ that we need to pass on to young people. This unprecedented collaboration with Duke University hopefully will pilot a way for other academic institutions to re-engage history and those who make it.”
The website is a product of a groundbreaking partnership among veteran civil rights activists of the SNCC Legacy Project, the Center for Documentary Studies at Duke, Duke University Libraries, and civil rights scholars. Wesley Hogan, director of the Center for Documentary Studies, who has written extensively about SNCC’s work and legacy explains, “The way we are working together—activists, archivists, and scholars—is a powerful new model. This project gives us a unique opportunity to understand the work of the local people who broke apart Jim Crow that would otherwise be lost to future generations.”
What: Research talks, coffee, and dessert Where: The Edge Workshop Room (Bostock 127) When: Friday, December 9, 1:00 – 2:30 p.m.
You’ve seen their projects around campus—come find out what these students are working on! Join us for a series of lightning talks given by students working on projects in the Ruppert Commons for Research, Technology and Collaboration (also known as “The Edge”) or with significant collaboration from Duke University Libraries. They will discuss their research and future plans.
The participating students are working on projects with:
The latest installment in the Association of Research Libraries (ARL) series highlighting digital scholarship support at ARL member libraries features the work of the Duke University Libraries.
The Duke University profile, written by ARL visiting program officer Catherine Davidson, presents a brief history of the evolution of digital scholarship support at the university, highlighting The Edge: The Ruppert Commons for Research, Technology, and Collaboration.
This profile includes information about staffing, workspaces, programming, services, and collaboration, and concludes with a brief discussion of how the Duke University Libraries are looking to the future to expand connections through “scholarly engagement platforms,” such as The Edge.
Four established projects are featured in the profile:
What: Research + creativity on display, coffee and dessert Where: The Edge Workshop Room (Bostock 127) When: April 11, 4:00 – 5:30 p.m.
You’ve seen their projects around campus–come find out what these students are working on! Join us in The Edge for a series of lightning talks given by undergraduate students using the Innovation Co-Lab or The Edge to power their work. They will discuss their research work and future plans. The participating students are working on projects with:
Following the lightning talks and a panel Q&A, join presenters for a coffee and dessert reception to celebrate a successful semester. Student projects from the Innovation Studio will be on display in the Lounge during this time.
Interested in project space in The Edge next semester? We’re accepting applications for Summer or Fall 2016 semesters. Submit an application online or email us at email@example.com for more information.
Welcome to our blog series on innovative projects coming out of The Edge! The Edge is a collaborative space in Bostock Library where students, faculty, and staff can work on research projects over the course of a semester or academic year. If think you have a project that would be ideal for the Edge, head over to our project spaces page to apply.
The Project: Fairy Tales, from Grimms to Disney
Fairy Tales, from Grimms to Disney is a digital library of 210 Grimms Fairy Tales in English translation, ordered by number and themes. The team built this digital library in WordPress to support the lecture course “Fairy Tales: Grimms to Disney” (Professor Jakob Norberg, Department of German), and students use the WordPress site to blog about weekly readings. Heidi Madden, Librarian for Western European Studies and Medieval Literature, answered some questions for us about this project.
What inspired this project?
The Fairy Tales course is a popular lecture course taught every year in the German Department by Professor Jakob Norberg. The project arose in conversation with Professor Norberg, who wanted to draw on the visual elements of fairy tales to inspire students to read widely. He also wanted to make the large course more interactive. Students discover and write about modern versions of fairy tales; they find a wide variety—with many international examples—of tales based on Grimm fairy tale characters, themes, and plots. Professor Norberg wanted to capture some of that information from one year to the next by having students contribute their ideas to a blog.
Who are the members of your team? What departments and schools are they part of?
Professor Jakob Norberg, Department of German
Heidi Madden, Duke University Libraries
Nele Fritz is a Library Science student (B.A.) at TH Köln – University of Technology, Arts and Sciences, Cologne, Germany. From September 2015 to March 2016 she worked as an intern in International and Area Studies and in Research Services at Duke University Libraries.
Liz Milewics and Will Shaw as Digital Scholarship consultants
How has working in The Edge influenced your team?
The Edge space was an ideal central meeting place for the team. The most important affordances of the project room were the display screen and the writable walls. The site has many pages and images, and we needed room to sketch and evaluate the site. It was also useful to have a large table, so that we could work together on tasks where we needed immediate feedback. Having the project room available to us two afternoons a week really helped with keeping us on schedule.
What tools do you use to work collaboratively?
We used WordPress, SAKAI, Basecamp, and Photoshop. Many students in the course are in engineering and computer science, and they have explored research involving text-mining and other digital tools for students to work with text data and images. Professor Norberg wanted his class site to list examples of that type of research as inspiration for students who take the class in the future. Having those clean text files readily available on the site allows for mobile reading, but also for downloading text data for projects.
What are you learning as part of this project that is surprising to you?
WordPress can be surprisingly difficult when building multimedia content and when building it with many pages. That’s why planning and sketching out the whole site is very important. Getting an overview of what the plug-ins offer is time-consuming. However, once the project was running, Professor Norberg was delighted to get to know his 43 students through their blogs very quickly.
What are the difficult problems you are trying to solve?
When the spring course is over, we want to turn the course site into a public site, so students interested in the course can explore the website. We also want to use the public website to showcase some of the original and tech-savvy research students are doing. In addition to that, we want to retain the bibliography of Grimm version fairy tales that students bring to the course from all of their diverse backgrounds.
What would you do with your project if you had unlimited resources?
We want the site to be used in teaching beyond Duke.
Nele Fritz, a graduate student from Germany, worked on this project as part of her field experience. Besides planning, sketching and building the site, this experience also included getting to know WordPress very well and monitoring the project with project management tools and strategies.
This post was written and compiled by Hannah Pope, a Master’s of Library Science student at UNC-Chapel Hill. She is interested in instruction, helping with research, and encouraging student innovation in libraries. She is currently working as a field experience intern in the Assessment and User Experience department and with The Edge at the Duke University Libraries.
What: Research-in-progress, coffee and dessert Where: The Edge Workshop Room (Bostock Library 127) When: Friday, December 4, 1:00 – 2:30 p.m.
You’ve seen the project teams in The Edge—come find out what they’re working on! In between LDOC festivities, join us in The Edge for a series of lightning talks given by Bass Connections project team participants about their team’s research work in progress and future plans. The participating teams are:
The term “Hackathon” traditionally refers to an event in which computer programmers collaborate intensively on software projects. But Duke University Libraries and the History Department are putting a historical twist on their approach to the Hackathon phenomenon. In this case, the History Hackathon is a contest for undergraduate student teams to research, collaborate, and create projects inspired by the resources available in the David M. Rubenstein Rare Book and Manuscript Library collections. Projects may include performances, essays, websites, infographics, lectures, podcasts, and more. A panel of experts will serve as judges and rank the top three teams. Cash Prizes will be awarded to the winning teams.
To meet the growing needs of interdisciplinary, team-based, and data-driven research at Duke, the Duke University Libraries will transform the first floor of Bostock Library into a new academic service hub equipped with tools and workspaces for digital scholarship, reservable rooms for project teams, and expanded technology and training facilities.
The new space will be known as the “Research Commons” and will officially open in January 2015. The improvements will allow for more technology-focused library services, more spaces for collaborative work, and an attractive new destination for students and faculty in the heart of campus.
The main period of renovation activity will be May – November 2014, in order to minimize disruptions to students and faculty. The $3.5 million project was approved by the Board of Trustees at their October 2013 meeting.
The Research Commons will increase the Libraries’ ability to support interdisciplinary and team-based teaching and learning at Duke, such as the innovative projects emerging from the Bass Connections initiative. The space will bring together the Libraries’ Brandaleone Data and GIS Services Lab (relocated from the second floor of Perkins Library); workshop and presentation space for groups large (45-50) and small (6-8); reservable and drop-in project rooms; and expert library staff assistance, available on-site or by appointment.
“The goal of the Research Commons is to allow individual researchers and project teams to experiment with new ideas and approaches with experts, technology and training available in close proximity,” said Deborah Jakubs, Rita DiGiallonardo Holloway University Librarian and the Vice Provost for Library Affairs. “It will be the kind of space that invites discovery, experimentation, and collaboration.”
Plans for the Research Commons came about through a multi-year planning process in which faculty, students, and library staff explored how Duke researchers are increasingly conducting their work in the context of interdisciplinary collaborations and digital production. Generous funding for the project was made possible through the Duke Forward Campaign.
In order to make room for the renovation, collection materials and furniture on the first floor of Bostock Library will be relocated to other library locations beginning in May. The Libraries will free up additional study space elsewhere in Perkins and Bostock to accommodate students temporarily displaced by the work. A complete list of which collections are moving is available on the Research Commons FAQ page.
Also in May, the front entrance of Perkins Library will close due to the Rubenstein Library renovation on May 12 and remain closed until summer 2015. Library users and visitors will enter the library through the side entrance beneath the Perkins/Bostock connector, or through the von der Heyden Pavilion, which will remain open throughout the renovations. To better accommodate patrons, a Library Service Desk will be placed near the side entrance of Perkins while the front entrance is closed.
Over the last two decades, rapid technological changes have fundamentally altered the way in which research and other scholarly writings are created, evaluated for quality, disseminated to the scholarly community, and preserved for future use. There has been lively debate among scholars, librarians, publishers, and technologists about the ways in which scholars share their research within the academic community and beyond. Duke has long been a vocal participant in these discussions and a strong advocate for the knowledge-sharing mission of research universities.
Like its predecessor program at UVA, the Triangle SCI will bring together a broad range of experts from inside and outside academia to discuss needs and opportunities in the domain of scholarly communications. The emphasis will be on productive dialogue across boundaries that often separate academic communities with an ultimate goal of fostering new types of collaboration and new models of scholarly dissemination.
“The goal of the SCI is not to schedule breakthroughs, but to create conditions that favor them,” said Deborah Jakubs, Rita DiGiallonardo Holloway University Librarian and Vice Provost for Library Affairs at Duke.
“It will bring diverse groups together and provide a combination of structured and unstructured time to brainstorm, organize, and jump-start ideas, to experiment and solve problems, and even begin to build,” she said. “This will be an opportunity both to talk and to do.”
Each annual institute will be organized under a broad theme. This year’s is “Scholarship and the Crowd.” It will be held November 9-13 at the Rizzo Center in Chapel Hill, North Carolina.
Participants will be selected through a competitive proposal process. For the 2014 institute, applicants from the Triangle area are especially encouraged to submit. Proposals are being accepted through March 24. More information and application instructions are available at the institute’s website: trianglesci.org.
Doing DH is a Digital Scholarship series focusing on the basic skills needed for working in the digital humanities. Lightning-talk panels, presentations, and workshops showcase people, projects, and expertise in the Triangle and offer insights into the practical side of being a digital humanist. Presentations and panel discussions are in the FHI Garage (Bay 4, Smith Warehouse). Light refreshments will be served. Workshops are in the Wired! Lab (Bay 11 Smith Warehouse).
The next events in this series are November 21 : a workshop and panel discussion on project management in the digital humanities (more information below).
Introduction to digital humanities project planning and management, with special emphasis on choosing the tools and applications (from free apps like Google Docs to professional software like BaseCamp and Jira) that best suit your project and your team. Participants are encouraged to bring their own laptops.
Following the workshop, join us for a panel discussion on common issues in digital humanities project development. What planning and management challenges are specific to digital humanities? How do DH project managers coordinate team effort, communicate with stakeholders, and control unexpected changes in project scope? Participating panelists hail from both Duke and UNC, including:
Mary Caton Lingold (Soundbox Project co-director and English Department doctoral student, Duke University)
Erin Parish (Cultural Anthropology Department doctoral student, Duke University)
Ashley Reed (Manager, William Blake Archive, University of North Carolina at Chapel Hill)
One of the most popular applications of crowdsourcing to cultural heritage is transcription. Since OCR software doesn’t recognize handwriting, human volunteers are converting letters, diaries, and log books into formats that can be read, mined, searched, and used to improve collection metadata. But cultural heritage institutions aren’t the only organizations working with handwritten material, and many innovations are happening within investigative journalism, citizen science, and genealogy.
This talk will present an overview of the landscape of crowdsourced transcription: where it came from, who’s doing it, and the kinds of contributions their volunteers make, followed by a discussion of motivation, participation, recruitment, and quality controls.
About the Speaker
Ben Brumfield earned his B.A. in Computer Science and Linguistics from Rice University in 1997. He has seventeen years experience as a professional software engineer, including a dozen years building software for non-profit organizations, from libraries to genealogical organizations. In 2005, he began developing FromThePage, a collaborative transcription platform. He has spoken on crowdsourcing and collaborative manuscript transcription at the American Historical Association, Museum Computer Network, IMLS WebWise, Text Encoding Initiative, and Digital Humanities conferences,in the United States, Canada, and Europe.
October disappeared while we were illicitly munching on Halloween candy, and November has appeared out of nowhere, with its shorter days and longer shadows. In case you missed something, here’s a summary of some of the top stories from around the Libraries for the month of October.
The faculty at Duke have been busy writing on spectrum of topics, from minority aging to differential equations and everything in between. Check out this extensive list of books penned by our very own Duke faculty members, all available in the library.
The source code for Fantasy Collecting, an art education and market simulation program developed here at Duke, was recently made publicly available. Fantasy Collecting is a bit like fantasy football for the art world. Students aim to increase the value and scope of their virtual art collections through promoting, acquiring, and trading art.
Ashley Young, a Ph.D. student at Duke and 2nd-prize winner in the National Collegiate Book Collecting Contest, wrote about her trip to the awards ceremony in Washington, D.C., hosted by the Library of Congress.
A new exhibit at the Center for Documentary Arts celebrates the 115th anniversary of NC Mutual, the country’s largest and oldest African-American owned insurance company. The exhibit is co-sponsored by NC Mutual and the John Hope Franklin Research Center, part of the Rubenstein Library.
The winners of the Aptman and Middlesworth research prize were recognized at a special awards ceremony during Duke Family Weekend. These students were recognized for their outstanding work in research and the utilization of library sources.
This fall the source code for Fantasy Collecting, a pedagogical and research tool inspired by Fantasy Football and developed at Duke University, became publicly available on GitHub.
You may think you “know good art when you see it,” but this online art game will test your mettle as a tastemaker. Art fans, hackers, educators, and economists everywhere can now use Fantasy Collecting to both become the proud owners of masterpieces and attempt to mint new ones.
For those new to the notion of “fantasy art collecting” (which likely includes most of us), the Fantasy Collecting game is a classroom teaching and research tool that uses the pulse-pounding, high adrenaline activity of a virtual art market to teach art history and economics. Students try their hands at strategically increasing their collections’ value by promoting, acquiring, and trading works of art while performing micro-scholarship in the process.
Game co-designers Katherine Jentleson (Ph.D. Candidate in the Art, Art History, and Visual Studies department and member of the Duke Art, Law and Markets Initiative) and William Shaw (Duke University Libraries’ Digital Humanities Technology Consultant with the Humanities Writ Large initiative) developed and tested the game with art history and economics classes before preparing the code for public release under a Creative Commons Attribution-ShareAlike license. Thanks to a collaboration with Duke’s Nasher Museum of Art, students were able to play first with works from the world-renowned contemporary art collection of Duke alumni Jason Rubell and later with the 1,000+ permanent collection works that the Nasher has digitized as part of its eMuseum.
Built as a teaching tool with many potential applications, the game can now be used by others as a supplement to classroom and book learning, as a basis for research studies on topics like art preferences and auction behavior, or even just for casual play. The flexibility of the code allows new users to populate the game with images relevant to his or her teaching or research goals, determine the length of desired rounds of the game, and customize game events that incentivize players to meet challenges like writing “vision statements” about their collections. Documentation and explanatory videos provided along with the code offer instruction on how the game and game play work, and specifically how it was used for art history instruction.
The three videos below explain the concept and purpose behind the Fantasy Collecting game, the rules of game play (including video captures), as well as educational outcomes and student engagement.
In 1991, from a basement in lower Manhattan, contemporary artist Wolfgang Staehle founded The Thing, an electronic Bulletin Board System (BBS) that served as a cyber-utopian hub for NYC-based artists integrating computers and into their creative practice.
The Thing emerged at a moment when contemporary artists were coming to grips with personal computers and the role they played in visual art. The BBS, which began as a temporary experiment, grew to become an international network of artists and ideas. Then the World Wide Web emerged and in 1995 Staehle abandoned the BBS for a web-based iteration of The Thing. The cultural record of these crucial early years, inscribed on the platters of the hard drive that hosted the BBS, was left to sit in a dusty basement.
Fast forward to 2013. Digital conservator Ben Fino-Radin reached out to Staehle to investigate the state of the BBS. Did the machine that hosted The Thing still exist? Could the board be restored to working order?
For scholars interested in the intersection of art and technology, the ability to investigate the contents of the BBS and observe its original look and feel would help flesh out the history of the emergence of personal computers and visual art. Tragically, it was discovered that the computer that hosted The Thing BBS was at some point discarded.
Join Ben Fino-Radin on April 24 to discuss the process of digital forensics, investigation, and anthropology involved in the process of restoring The Thing BBS from the scattered bits and pieces of evidence that managed to survive, and how this story serves as a case-study in the need for a new model of digital preservation in archives.
This event is free and open to the public.
About the Speaker Ben Fino-Radin is a New York based media archaeologist and conservator of born-digital and computer-based works of contemporary art. At Rhizome at the New Museum, he leads the preservation and curation of the ArtBase, one of the oldest and most comprehensive collections of born-digital works of art. He is also in practice in the conservation department of the Museum of Modern Art, managing the museum’s repository for digital assets in the collection, as well as contributing to media conservation projects. He is near completion of an MFA in digital arts and MS in Library and Information Science at Pratt Institute, with a BFA from Alfred University.
Undergraduate course and exhibition, Rivalrous Masculinities, explores competing constructions of masculinity over time.
It’s one thing to tell a student that gender is constructed. It’s quite another to ask a student to collect and explain historical images of masculinity. Add to that the added challenges of communicating these insights in a foreign language with students in another country in order to develop an exhibition for the Nasher Museum of Art, and you have no ordinary undergraduate class.
In this case, the class is Rivalrous Masculinities, a seminar co-developed by Professor Anne Marie Rasmussen and Ph.D. candidates Steffen Kaupp and Christian Straubhaar of the German Languages department. They structured this course so that their students would meet and work regularly with students at German universities in order to construct an exhibition focusing on competing social and cultural constructions of masculinity over time.
With approval and funding from the Mellon Foundation-funded Humanities Writ Large project, this Rivalrous Masculinities project team was put in touch with Will Shaw (Duke University Libraries’ Digital Humanities Technology Consultant), who steered them in the direction of Omeka, a freely available and open source web-publishing platform especially useful in the organization and online presentation of image collections. Students in the fall 2012 Rivalrous Masculinities course used Omeka to collect, describe, and share images with their classmates and instructors.
This collective research can now be viewed as part of a virtual exhibition, launched in March 2013 and available through 2014. Students signed up for the fall 2013 Rivalrous Masculinities course will continue the project, this time in collaboration with students from Humboldt University of Berlin and the University of Hamberg, to prepare a physical exhibition of these works in the Nasher Museum of Art in 2014.
The Duke University Libraries are pleased to announce a new digitization-on-demand service that lets you have out-of-copyright books scanned and delivered to you digitally for free.
Starting this semester, Duke University faculty, students, and staff can request to have certain public domain books scanned on demand. If a book is published before 1923* and located in the Perkins, Bostock, Lilly, or Music Library or in the Library Service Center (LSC), a green “Digitize This Book” button (pictured here) will appear in its online catalog record. Clicking on this button starts the request.
Within two weeks (although likely sooner), you will get an email with a link to the digitized book in the Duke University Libraries collections on the Internet Archive. You—and the rest of the world—can now read this book online, download it to your Kindle, export it as a PDF, or get it as a fully searchable text-only file. And you never have to worry about late fees or recalls!
Throughout the spring semester, Duke University Libraries will be testing how this service works and tweaking the process. Pending the results of this pilot, we hope to expand this service to other library materials and users.